Broadband tools

Live broadband quality monitor

This watches your connection live, in your browser, for as long as this tab is open. It measures your round-trip latency, jitter and estimated packet loss every second, grades them against recognised standards, and lets you test for bufferbloat: the hidden lag that appears when your line gets busy. Nothing is sent to us or saved. It all happens on your device and disappears when you close the tab.

Current round-trip latency
--ms
Starting
Measuring your connection.
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Min ms
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Avg ms
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Max ms
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Jitter ms
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Loss %
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Call MOS
Starting up. Latency is measured to our nearest server, so it reflects your Wi-Fi and home network as well as your line.

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Test your latency under load (bufferbloat)

A line can look fast when idle, then lag badly the moment someone streams or uploads. This briefly loads your connection and measures how far your latency rises. It runs for about eight seconds and, because it deliberately fills your line, it uses roughly 50 MB to 500 MB of data depending on how fast you are, so skip it on a limited mobile plan.

A
Result
Idle latency
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While downloading
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Your browser cannot send a true network ping, so this measures an HTTPS round trip to our nearest server. That reads a little higher than a raw ping and reflects your Wi-Fi as well as your line. Packet loss is estimated from requests that fail or time out, which is a rough proxy rather than a laboratory measurement. The bufferbloat grade covers the download direction only. Treat every figure as an indicative, real-time guide.

Why watch your connection over time?

A speed test tells you how your line was doing for about thirty seconds. It cannot tell you what happens at seven in the evening, or during the call that keeps freezing. Most broadband complaints are about problems that come and go: a dropout that lasts a minute, congestion that only bites at peak time, or lag that appears whenever someone else in the house starts streaming. A single measurement will usually miss all of it.

Watching the connection continuously is what turns "it feels slow sometimes" into something you can actually show your provider. If a fault is real and repeated, that evidence matters, and it is exactly what our guide to compensation for service failure asks you to be able to describe.

Why watching your connection over time reveals more than a single testA comparison of a one-off speed test result against a continuous view of the same connection, where dropouts and evening congestion become visible. One test, or the whole picture? Problems that come and go are invisible to a single measurement. A speed test One moment in time. looks fine It tells you nothing about the rest of the day. Watching it over time The same connection, minute by minute. dropout evening slowdown This is the evidence you need to raise a fault, or to switch.
One test, or the whole picture. A speed test captures a single moment, while watching over time reveals the dropouts and evening slowdowns that a one-off test misses.

What counts as good latency, jitter and packet loss?

As a rule of thumb, a round trip under 40 ms with jitter under 10 ms and almost no packet loss is a healthy connection for anything a UK household does. Latency is the delay on a round trip, jitter is how much that delay wobbles, and packet loss is the share of data that never arrives. The bands below are calibrated for a browser round trip, which runs a little higher than a raw ping. They follow the international guidance for interactive quality, which keeps one-way delay under 150 ms (ITU-T, 2003), and Ofcom's point that most online activities want a response time under 100 ms, with some gaming under 50 ms (Ofcom, 2023).

Latency, jitter and packet loss explainedThree simple panels showing what latency, jitter and packet loss each mean for your connection. The three numbers that matter Speed is not the whole story. These describe how your connection behaves. Latency The delay on a round trip. Lower is better. It is what makes clicks, calls and games feel instant. Under 40 ms is comfortable Jitter How unevenly replies arrive. Steady spacing is good. Wobble is what makes voices break up. Under 10 ms is comfortable Packet loss The share that never arrives. Missing data has to be sent again, which freezes video and audio. Under 0.5% is comfortable
The three numbers that matter. Latency is the delay, jitter is how unevenly replies arrive, and packet loss is the share that never turns up at all.
RatingLatency (round trip)JitterPacket lossWhat you notice
Excellentunder 20 msunder 5 msunder 0.1%Feels instant: competitive gaming and crisp calls
Good20 to 40 ms5 to 10 ms0.1 to 0.5%Comfortable for everything you do
OK40 to 80 ms10 to 20 ms0.5 to 1%Fine for casual use, gaming feels marginal
Poor80 to 150 ms20 to 30 ms1 to 2.5%Noticeable lag, calls start to break up
Badover 150 msover 30 msover 2.5%Real-time apps become hard to use

The call quality figure on the monitor is a Mean Opinion Score, estimated from your latency and loss using the ITU E-model, where about 4.3 and above is toll quality and below 3.6 means some callers would be dissatisfied (ITU-T, 2015). It is an estimate of how a voice call would sound on your line right now, not a measurement of a real call.

What do these numbers mean for what I actually do?

Different activities are limited by different things, so one number rarely tells the whole story. Gaming lives and dies on latency and packet loss. Video calls care most about jitter and loss: Microsoft's guidance for Teams targets a round trip under 100 ms, jitter under 15 ms and packet loss under 0.1% (Microsoft, 2025), while Zoom asks for latency under 150 ms, jitter under 30 ms and loss of 3% or less (Zoom, n.d.). Streaming, by contrast, barely notices latency at all: it is limited by sustained speed, which is why a 4K film needs bandwidth rather than a fast ping. If your speed is the problem rather than your latency, our broadband speed test and speed calculator are the better place to start.

What different online activities need from your connectionA comparison of the latency, jitter and packet loss that gaming, video calls, 4K streaming and browsing each need, showing which measure matters most for each. What your activities actually need The highlighted figure is the one that matters most for each activity. ACTIVITY LATENCY JITTER PACKET LOSS Competitive gamingunder 40 msunder 10 msunder 0.5%Video callsunder 100 msunder 15 msunder 0.1%4K streamingnot criticalnot criticalunder 0.5%Browsingunder 100 msnot criticallow Video call figures follow Microsoft's guidance for Teams. Streaming is limited by sustained speed rather than delay.
Different jobs, different limits. Gaming is ruled by latency and loss, video calls by jitter and loss, while 4K streaming needs sustained speed more than a fast ping.

What is bufferbloat, and why does it matter?

Bufferbloat is the lag that appears when your connection is busy, and it is the single most common reason a fast line still feels slow. Oversized buffers in routers and network equipment hoard data during a big download or upload, so your latency can jump from a healthy 15 ms to several hundred milliseconds. That is why a video call stutters the moment somebody else starts streaming, or a game lags while a console updates in the background.

What bufferbloat is and why it slows you downA comparison of a quiet line, where a small queue lets your data through quickly, and a busy line, where an oversized buffer fills with download traffic and your request waits behind it. Why a fast line can still feel slow Bufferbloat: your request waits in a queue behind everything else your line is carrying. Quiet line Nothing much is downloading, so the queue is short and your request goes almost straight through. you 15 ms Calls and games feel instant Busy line: someone starts a big download An oversized buffer fills with download traffic. Your request joins the back of the queue and has to wait for all of it. you 300 ms Calls stutter and games lag A speed test still reports a fast connection, because it measures speed, not the delay while your line is working.
Why a fast line can still feel slow. When a big download fills an oversized buffer, your request joins the back of the queue, and a healthy 15 ms can become 300 ms.

An ordinary speed test hides this completely, because it measures speed, not delay while the line is working. Our test measures the rise in latency during a sustained download and grades it from A+ to F, the scale used by the established bufferbloat tools (Waveform, 2026). Under 5 ms of extra delay is an A+, up to about 30 ms is an A, and anything at C or worse is likely to be hurting your calls and games. The usual fixes are a better router, smart queue management if your router supports it, or moving to full fibre, which handles congestion far more gracefully.

How this monitor works, and where it is approximate

A web browser cannot send a true network ping, so this tool times a small HTTPS request to our nearest server instead. That round trip includes the network plus a little encryption and server handling, so it reads somewhat higher than the raw ping a hardware tool would report, and it reflects your Wi-Fi and home network, not only your broadband line. Packet loss is estimated by counting requests that fail or time out, which is a rough proxy: the underlying protocol quietly re-sends lost data, so real loss can hide as extra delay instead.

How the broadband quality monitor measures your connectionA diagram showing the timed round trip from your browser, through your Wi-Fi, router and broadband line, to our nearest server and back, and what that timing includes. What we actually measure The tool times one small request out and back, once a second. request out Your browserthe timer starts Wi-Fi and routeryour home network Your broadband linethe bit you pay for Our nearest serverturns it straight round and back again: that is your round-trip time Because a browser cannot send a raw ping, this is an HTTPS round trip. It includes your Wi-Fi, your line, a little encryption and server handling, so it reads slightly higher than a hardware ping. Our quality bands allow for that.
What we actually measure. One small request out to our nearest server and back, once a second, which includes your Wi-Fi and home network as well as your line.

The monitor pauses itself when you switch tabs, because browsers slow down background timers and that would create false spikes and phantom packet loss. Everything is measured in your browser, nothing about your connection is sent to us or stored, and closing the tab discards it all. For a continuous 24 hour record you would want a dedicated monitoring service, and if your line is genuinely failing rather than just slow, our guides on fixing broadband that is not working and compensation for service failure set out what to do and what you are owed.

Why is my latency higher here than on a ping test?

A raw ping uses a low-level network message that browsers are not allowed to send. This tool measures a full HTTPS round trip instead, which includes encryption and server handling, so it typically reads a few milliseconds higher on a warmed-up connection, and more on the very first measurement. The bands above already allow for that difference.

What is a good ping for gaming?

For competitive gaming, aim for a round trip under about 40 ms, packet loss under 0.5% and low jitter. Casual gaming is comfortable up to around 80 ms. Cloud gaming services generally recommend staying under about 80 ms to their data centres, and jitter matters as much as the raw number.

My latency looks fine but the bufferbloat grade is poor. What does that mean?

It means your line copes well when idle but adds a lot of delay when it is busy, which causes lag on calls and games while something is downloading or uploading. It is usually down to the router or the connection type rather than your speed, and a modern router or a move to full fibre normally fixes it.

Does this use much data?

The live monitor uses very little: one small request a second. The bufferbloat test is different, because it deliberately fills your connection for about eight seconds, so it can use roughly 50 MB to 500 MB depending on your speed. Avoid it on a limited mobile plan.

Is my data private?

Yes. All measurement happens inside your browser. Nothing about your connection is sent to us or saved, and the results disappear when you close the tab.

Why did the monitor pause on its own?

It pauses whenever this tab is in the background. Browsers deliberately slow down timers and network activity in hidden tabs, so readings taken then would show spikes and packet loss that are not real. Switching back to the tab resumes it automatically.

References

  1. International Telecommunication Union. (2003). ITU-T Recommendation G.114: One-way transmission time. https://www.itu.int/rec/T-REC-G.114-200305-I
  2. International Telecommunication Union. (2015). ITU-T Recommendation G.107: The E-model, a computational model for use in transmission planning. https://www.itu.int/rec/T-REC-G.107
  3. Ofcom. (2023). UK home broadband performance. https://www.ofcom.org.uk/phones-and-broadband/coverage-and-speeds/broadband-speeds
  4. Microsoft. (2025). Prepare your organization's network for Microsoft Teams. https://learn.microsoft.com/en-us/microsoftteams/prepare-network
  5. Zoom. (n.d.). Zoom system requirements and network bandwidth. https://support.zoom.com/
  6. Waveform. (2026). Bufferbloat and internet speed test. https://www.waveform.com/tools/bufferbloat