BROADBAND SPEED

What broadband speed do I need? The figures the services actually publish

The short answer

Most speed advice online is a table of numbers with no source. We went to the services instead and asked what each one publishes: Netflix, YouTube, Zoom, Microsoft, Google, Nintendo, Epic, NVIDIA, Sony and Microsoft again for cloud gaming.

The figures are much lower than the tables suggest. Netflix asks for 15 Mbps for 4K. Zoom asks for 3.8 Mbps for a 1080p call. Nintendo, the only console maker that publishes a figure for ordinary online play, asks for 1.5 Mbps.

Add a realistic evening together and it comes to well under 40 Mbps. That is the whole page: here are the published numbers, here is the sum, and here is how to decide what to buy without paying for several times what you use.

First published 8 May 2026 Updated Every source read on Guide reviewed By Adrian James

Reviewed by Dr Alex J. Martin-SmithHow we rank deals

Start with your postcode

Once you know what speed you actually need, the question is what reaches your address and what it costs. This is the check that answers both.

Every provider at the addressCheapest firstNo sign-up to look

15Mbps Netflix asks for, per 4K stream
5Mbps for Full HD, on Netflix and YouTube alike
3.8Mbps Zoom asks for, uploading a 1080p call
1.5Mbps Nintendo asks for, online play
0Services offering a 4K video call
<40Mbps for a whole household evening

Want the number? A whole household evening, added up. Ready to look? See what reaches your postcode.

What each service actually publishes

Direct answer: Netflix asks for 15 Mbps for a 4K film and 5 for Full HD. YouTube asks for the same 5. Nothing any streaming or calling service publishes is bigger than 20 Mbps.

An older couple at a kitchen table looking at a tablet together and smiling, with a teapot and a bowl of fruit in front of them.
The honest answer starts with what this house actually does at seven in the evening.

Every figure below was read from the service's own site rather than from another speed table. That sounds like a low bar for a page whose whole subject is numbers. It is not the bar the version of this page before it cleared, and when you do it the numbers come out a long way below what almost everyone quotes.

A chart of every broadband speed figure published by Netflix, YouTube, ITVX, NOW, Zoom, Microsoft Teams and Google Meet, on one scale running to 20 megabits per second.
The largest thing on this chart is one 4K film. A video call is a quarter of it.Scroll the diagram sideways to read it, or tap it to open it full size.

Streaming, per stream

Netflix publishes three and routes every other page to them: 3 Mbps or higher for 720p, 5 Mbps or higher for 1080p Full HD and 15 Mbps or higher for 4K. YouTube gives 20 Mbps for 4K and 5 Mbps for 1080p, which matches Netflix exactly and is the strongest corroboration on this page. Two companies with different codecs, different libraries and no reason to agree arriving at the same number is worth more than any single source.

Two UK services publish a single blanket figure instead of a ladder. ITVX says “We recommend a connection speed of 10 Mbps or more for stable streaming.” NOW says “To watch NOW using Wi-Fi or broadband, you need a speed of at least 2.5Mbps.” Those are not comparable with Netflix's 1080p figure, because neither tells you which quality it is for, and a page that sets them side by side as though they were is guessing.

The data figure almost nobody quotes

Netflix is the only service in this research that publishes data use per hour, and if you are on a capped connection or a mobile plan it is far more useful than a speed. Per device per hour it gives up to 3 GB for high definition and up to 7 GB for 4K.

Music, which barely counts

Spotify's highest standard tier is approximately 320kbit/s, about a third of one megabit. A household streaming music in every room is still using less than one person watching a single Full HD film.

The finding behind this page

Having read all of them, the pattern is hard to miss: almost every speed table online is copied from other speed tables rather than from the services. Netflix, YouTube, Zoom, Microsoft, Google, Nintendo, Epic, NVIDIA, Sony and Microsoft again for cloud gaming all publish figures on their own sites. Check the tables in circulation against them and some rows match, several are roughly double, and at least one describes a product nobody sells.

Three services we would have liked to include are missing, and the honest reason is that we could not read them: Disney+ renders its help pages with JavaScript, Amazon disallows its help paths to crawlers and the BBC blocked us outright. All three do publish requirements. We would rather say so than fill the gap from a secondary source, which is how most of the figures on the internet got there.

One household, one evening, added up

Direct answer: A 4K film, a Full HD stream, a 1080p video call and a console game online, all at the same time, on the services' own figures: 24.5 Mbps.

One household evening added up from published figuresFour simultaneous activities totalling 24.5 Mbps, drawn to the same scale as a 150 Mbps broadband package.Four activities, one running total.Every figure is the service’s own published requirement.ALL AT THE SAME TIMEOne 4K filmNetflix asks for 15 MbpsSomeone else on Full HDYouTube asks for 5 MbpsA 1080p video callZoom asks for 3 Mbps downA console game onlineNintendo asks for 1.5 Mbps15.0 Mbps in total20.0 Mbps in total23.0 Mbps in total24.5 Mbps in totala 150 Mbps packagethe sum stops hereOne household, one evening, on the numbers the services publish.It fills about a sixth of the package, and that gap is the one worth knowing about before you renew.
The bar behind it is what the household is paying for. Watch where the sum stops.Scroll the diagram sideways to read it.

That is the whole arithmetic, and it is worth doing slowly because it is the part every speed table skips. Netflix wants 15 Mbps or higher for the film. YouTube wants 5 Mbps for whoever is watching something else in Full HD. Zoom asks “3.8Mbps/3.0Mbps (up/down)” for the call, so three down and a little under four up. Nintendo says “many services operate best with a download speed of 1.5Mbps or higher - the higher the better”. Add them and the household is asking for about twenty five megabits a second while doing four things at once.

Push it harder. Make both films 4K and add a second call and you are at about 45 Mbps. Put a 4K cloud gaming session on top, which NVIDIA puts at “45 Mbps for 4K resolutions at 120 FPS (e.g. 3840x2160)” and which is the largest published requirement found anywhere in this research, and you are at 90. That is a deliberately unreasonable evening, and it still fits inside a 100 Mbps package.

So the honest headline is this: a full evening of streaming, calling and gaming at once comes to well under 40 Mbps on the services' own published figures. The section on headroom below explains why you should still not buy exactly that number, and the one after it explains what to buy instead.

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Video calls, and the 4K call that does not exist

Direct answer: Every platform tops out at 1080p and the largest figure any of them publishes for a call is Microsoft's “1080p requires about 4 Mbps per stream”. The 4K calling row in every speed table describes a product you cannot buy.

A man at a desk in a home office talking and gesturing towards an open laptop, with a sash window and bookshelves behind him.
Your own camera has to leave the house, which is why this is an upload question.

Zoom publishes “3.8Mbps/3.0Mbps (up/down)” for a 1080p call, one to one and group alike, and “1.2Mbps (up/down)” at 720p. Microsoft recommends 1,500/1,500 kilobits each way for a one to one Teams call and says on its own 1080p page that “1080p requires about 4 Mbps per stream”. Google Meet publishes “Up to 3.6 Mbps” per participant for 1080p and “Up to 1.7 Mbps” at 720p, and those figures live in the Workspace administrator guide: Meet's consumer requirements page publishes no numbers at all.

We went looking for a 4K figure and there is not one

Five platforms were checked for it: Zoom's three system requirement pages, Microsoft's bandwidth page, Microsoft's dedicated 1080p page, Google's Meet network page and Cisco's Webex bandwidth page. The words 4K and 2160p appear on none of them. Apple's current iPhone specification says “FaceTime HD (1080p) video calling over 5G or Wi-Fi”. Microsoft's own administrative setting for the resolution cap is literally named Max1080p. In short, no consumer video calling service publishes a 4K requirement, because none of them offers a 4K call.

The direction nobody mentions

Look again at Zoom's figure and read the order: “3.8Mbps/3.0Mbps (up/down)”. Zoom asks for MORE upload than download, because your own camera has to leave the house. On a UK copper line the upload half is typically a tenth of the download half, which is why calls break up on connections whose download speed looks fine. Our guide to upload versus download speed sets out what each UK provider publishes for upload and why those figures do not compare with each other.

Your next move

See the upload figure at your address

If calls are the thing you care about, the number worth comparing is upload, and it changes far more between packages than download does. One postcode shows every provider that reaches you with both figures side by side.

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Gaming, where the number is not the number

Direct answer: Nintendo asks for 1.5 Mbps and is the only console maker that publishes a figure at all. Cloud gaming is a different product and needs ten to thirty times as much.

Two teenagers sitting on the floor of a living room in headsets, laughing at something happening in a game.
Nintendo asks for 1.5 Mbps. What breaks a game is packet loss, not the size of the line.

Of every claim on the page this replaces, the gaming one was the furthest from any source. It said online gaming needs 3 to 6 Mbps. We could not find that range, or anything like it, published by a single games company.

A chart separating playing online, where Nintendo’s 1.5 Mbps is the only published figure, from cloud gaming, which runs from 5 to 45 Mbps on the same scale.
Everything on the right-hand half is a game running in somebody else’s data centre.Scroll the diagram sideways to read it, or tap it to open it full size.

Playing online: one published figure in the whole category

Nintendo says “many services operate best with a download speed of 1.5Mbps or higher - the higher the better”. That is the only throughput figure any console maker publishes for ordinary online play, and it is below the bottom of the range this page used to give. Activision goes further and contradicts the premise outright: “Most online games do not require a great amount of bandwidth, even when you are hosting a match.” Riot Games publishes no figure of any kind.

What publishers do put a number on

Not speed. Epic Games quantifies packet loss instead. It states “Packet loss should be 0%.” It gives a threshold too: “Anything consistently above about 1% will cause problems in game, even if your average ping is staying within the range of a few ms.” Those are published numbers, and a download figure for online play mostly is not. Our guide to latency, jitter and packet loss covers the metrics that actually decide whether a game feels right.

Cloud gaming is the exception, and it is a different thing

When the game runs in a data centre and the picture is streamed to you, the requirement looks like video rather than like gaming. Microsoft asks for “20Mbps down” for Xbox Cloud Gaming. NVIDIA asks for “15 Mbps for HD resolutions at up to 60 FPS (e.g. 1280x720)”, “25 Mbps for FHD resolutions at 60 FPS (e.g. 1920x1080)” and “45 Mbps for 4K resolutions at 120 FPS (e.g. 3840x2160)”, and adds a condition that matters more than any of them: “We also require less than 80ms of network latency from an NVIDIA data center.” Sony says “the minimum required connection speed for Remote Play is 5Mbps for both upload and download”, which is symmetric and therefore harder on a copper line than the number suggests.

And then there is Valve, which makes one of the most demanding streaming products on the list and publishes no figure for it at all. Its advice is “you should start at the lowest setting and start slowly increasing the bandwidth until you see problems”. For a product this sensitive to the room it runs in, that is more useful than a number would be.

Why you still want headroom

Direct answer: Because the published figures are what each service needs when nothing else is going wrong, and something usually is. Two to three times your measured peak is sensible. Twelve times is not.

A plain black broadband router with green lights standing on a wooden hall table beside a pot plant and a set of keys, with a staircase behind it.
Headroom is worth paying for. Five times headroom is worth asking a question about.

This page argues that households are sold far more speed than they use. It would be a poor argument if it pretended the published figures were the whole story, so here is the other half honestly.

Wi-Fi is not your broadband speed

Every figure on this page is what has to arrive at your router. What reaches the device at the far end of the house, through two walls and a floor, is usually a good deal less. Headroom on the line is one way of absorbing that, although moving the router is a cheaper one. Our free broadband speed test measures what is arriving, which is the only way to know whether a slow evening is the line or the Wi-Fi.

Things burst

A stream does not draw a steady 15 Mbps. It buffers ahead in bursts, a game patches itself in the background, a phone decides it is time to back up ten thousand photos. A line sized exactly to the sum of the steady figures will feel slower than one with room above it, even though the arithmetic says otherwise. If it is only slow at certain hours, our guide to broadband slowing down in the evening covers why.

Simultaneous 4K is the real multiplier

The one case where a household genuinely needs a large number is several people wanting 4K at the same time. On Netflix's figure two 4K streams is 30 Mbps before anything else happens, and three is 45. If that is your house, buy for it. If it is not, the arithmetic above is closer to your evening than any table is.

Where the gap gets silly

A busy evening of about 25 Mbps on a 500 Mbps package is twenty times headroom. Nobody needs twenty times headroom. Two to three times your own measured peak covers Wi-Fi, bursts and a growing household, and the difference between that and the top tier is usually a few hundred pounds across a contract.

What to actually buy

Direct answer: Add up your own evening, double it, then choose on price, contract length and upload rather than on the headline download figure.

A woman standing in a lamplit living room in the evening, reading a letter and smiling.
Most households are paying for several times the speed their own evening asks for.

Step one: add up your own evening, not a typical one

Count what genuinely happens at the same time in your house on a busy night. A 4K stream is 15 Mbps, a Full HD stream is 5, a 1080p video call is 3 to 4, online console play is about 1.5 and music is a third of one. Most households land between 15 and 40 Mbps. Our free broadband speed calculator does the sum from what your household actually does, in under a minute.

Step two: double it, and stop there

Two to three times your peak is the sensible allowance for Wi-Fi, bursts and a household that grows. For most of the country that lands on a package somewhere between 60 and 150 Mbps, which is the middle of almost every provider's range rather than the top of it.

Step three: choose on the three things that actually differ

Once two packages both clear your number, download speed has stopped telling you anything. What is left is the total price across the whole contract including any mid-contract rise, the length of the commitment, and the upload figure, which varies far more between packages than download does and is the half that decides whether your calls hold up. If you are already paying for a speed you do not get, our guide to whether poor speeds let you leave a contract covers what the rules allow.

Your next move

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One postcode, every provider that reaches your address, cheapest first, with the upload figure and the contract length beside each one. It takes about ten seconds.

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What this page used to say

Direct answer: Three corrections, and the first one had us quoting a speed for a product that nobody sells.

Four speed claims from the previous version of this page, each drawn against the figures the services publish, with the 4K video calling range matching no product at all.
Grey is what the old page claimed. Pink is what somebody actually publishes.Scroll the diagram sideways to read it, or tap it to open it full size.

The previous version of this page carried a table of figures with no sources. Checking each row against the service it described is what produced this rebuild, and three rows did not survive it.

A 4K video call, which is not a product you can buy

What this page saidThis page listed “4K video calling” at 10 to 20 Mbps in both directions. We checked Zoom, Microsoft Teams, Google Meet, Apple FaceTime and Cisco Webex, and no consumer video calling service publishes a 4K requirement, because none of them offers a 4K call: the words 4K and 2160p appear on none of their requirements pages, Apple’s own iPhone specification says “FaceTime HD (1080p) video calling over 5G or Wi-Fi”, and Microsoft’s administrative setting for the cap is literally named Max1080p. The highest figure any of them publishes for a call is “1080p requires about 4 Mbps per stream”.

What it says now, and whyThe row is gone rather than re-numbered, because the activity it described does not exist. The section now quotes what each platform actually publishes for 1080p.

A gaming figure that matches nothing anyone has published

What this page saidThis page said online gaming needs 3 to 6 Mbps. No publisher states that. The only throughput figure any console maker publishes for ordinary online play is Nintendo’s: “many services operate best with a download speed of 1.5Mbps or higher - the higher the better”. Activision says the opposite of the premise: “Most online games do not require a great amount of bandwidth, even when you are hosting a match.” Meanwhile cloud gaming, which is a different product, is far above the range at “20Mbps down” on Xbox and “45 Mbps for 4K resolutions at 120 FPS (e.g. 3840x2160)” on GeForce NOW.

What it says now, and whyReplaced with the published figures, separated into online play and cloud gaming, and with the thing publishers do quantify. Epic states “Packet loss should be 0%.” It adds that “Anything consistently above about 1% will cause problems in game, even if your average ping is staying within the range of a few ms.”

Two streaming claims that overstate what the services ask for

What this page saidThis page said 4K streaming needs 15 to 25 Mbps and that “4K uses 5x the bandwidth of HD”. Netflix publishes “15 Mbps or higher” and YouTube publishes “20 Mbps”, so the bottom of that range is right and nothing we could verify publishes 25. On the five times claim: against Full HD the published multiple is three times on Netflix and four on YouTube, and Netflix’s own data figures of “up to 7 GB” an hour against “up to 3 GB” imply about 2.3.

What it says now, and whyCorrected to the published figures, with each service named beside its own number so the arithmetic can be checked.

Two smaller things went with them. The page described a YouFibre package as 7 Gbps, which YouFibre does not sell: 7000 Mbps is the published average speed of its You 8000 product. And it suggested ADSL was adequate for a single person, which in 2026 steers a reader at a product being withdrawn.

Broadband speed: frequently asked questions

What broadband speed do I actually need?

Add up what you genuinely do at the same time, using the services’ own figures. A 4K stream is 15 Mbps on Netflix, a Full HD stream is 5, a 1080p video call is about 3 to 4, online console play is about 1.5, and music is a third of one. Most households doing all of that at once land under 40 Mbps. Our free broadband speed calculator does the sum for you in under a minute.

Is 30 Mbps enough for a family?

On the published figures it covers a 4K stream plus a Full HD stream plus a video call with a little to spare, which is a normal evening for a family of four. It is tight if two people want 4K at the same time, since that alone is 30 Mbps on Netflix’s figure. The honest answer is that it depends on simultaneous 4K more than on the number of people.

How much speed does Netflix need?

Netflix publishes three figures: “3 Mbps or higher” for 720p, “5 Mbps or higher” for 1080p Full HD and “15 Mbps or higher” for 4K. Note that 720p is high definition as well, so a page quoting a single HD number is usually quoting the 1080p one.

How much data does an hour of streaming use?

Netflix is the only service in this research that publishes it, and it is more useful than a Mbps figure if you have a data cap. Per device per hour it gives “up to 3 GB” for high definition and “up to 7 GB” for 4K. Those two figures are also the cleanest answer to how much more 4K really costs you: about 2.3 times, not five.

Does 4K really use five times more than HD?

No. Netflix asks for 15 Mbps for 4K against 5 for Full HD, which is three times. YouTube asks for 20 against 5, which is four. The five times figure only works if you compare 4K with 720p rather than with Full HD, and almost nobody watches 720p deliberately.

How much speed does a Zoom or Teams call need?

Zoom publishes “3.8Mbps/3.0Mbps (up/down)” for a 1080p call and “1.2Mbps (up/down)” for 720p. Microsoft says “1080p requires about 4 Mbps per stream” and recommends 1,500/1,500 kilobits each way for a one to one call. Google Meet publishes “Up to 3.6 Mbps” per participant for 1080p. All three are small numbers; the thing to notice is the direction.

Why is upload the half that matters on a video call?

Because your own camera has to leave the house. Zoom’s published figure is “3.8Mbps/3.0Mbps (up/down)”, so it asks for more going up than coming down, and UK copper lines give you roughly a tenth as much upload as download. Our guide to upload versus download speed covers what each provider publishes.

Can you make a 4K video call?

Not on any consumer service, because no consumer video calling service publishes a 4K requirement, because none of them offers a 4K call. Zoom, Microsoft Teams, Google Meet, Apple FaceTime and Cisco Webex all top out at 1080p in their own documentation, and Apple’s current iPhone specification says “FaceTime HD (1080p) video calling over 5G or Wi-Fi”. Any speed table with a 4K video calling row was not written from the sources.

How much speed does online gaming need?

Less than almost anyone claims. Nintendo publishes “many services operate best with a download speed of 1.5Mbps or higher - the higher the better”, and it is the only console maker that publishes a figure at all. Activision puts it plainly: “Most online games do not require a great amount of bandwidth, even when you are hosting a match.” What does matter is responsiveness, which our guide to latency, jitter and packet loss covers.

What about cloud gaming?

Different product, much bigger numbers. Microsoft asks for “20Mbps down” for Xbox Cloud Gaming. NVIDIA asks for “25 Mbps for FHD resolutions at 60 FPS (e.g. 1920x1080)” and “45 Mbps for 4K resolutions at 120 FPS (e.g. 3840x2160)”, and adds a latency condition: “We also require less than 80ms of network latency from an NVIDIA data center.” Sony says of Remote Play that “the minimum required connection speed for Remote Play is 5Mbps for both upload and download”, which is symmetric and therefore harder on a copper line than the number suggests.

What should I look at instead of download speed for gaming?

Packet loss and latency, which is what publishers actually quantify. Epic states “Packet loss should be 0%.” It adds that “Anything consistently above about 1% will cause problems in game, even if your average ping is staying within the range of a few ms.” Those are published thresholds; a download figure for online play mostly is not.

Why do all the speed comparison tables disagree with each other?

Because almost every speed table online is copied from other speed tables rather than from the services. Netflix, YouTube, Zoom, Microsoft, Google, Nintendo, Epic, NVIDIA and Sony all publish figures on their own sites. When you check the tables against them, some rows match, some are roughly double, and at least one describes a product nobody sells.

Should I just buy the fastest package to be safe?

It is your money, but the published figures do not support it for most households. If your busy evening comes to under 40 Mbps and you are paying for 500, you are buying roughly twelve times what you use. Faster packages are genuinely worth it for large simultaneous 4K households, people who upload for a living, and anyone doing cloud gaming at 4K.

How current is this page?

Every figure on it was read from the service’s own site on 12 October 2026, and the sources are listed at the bottom with the dates each one carries. Three services publish requirements we could not read, and the page says which rather than filling the gap from somewhere else.

In short

  1. Netflix publishes “15 Mbps or higher” for 4K and “5 Mbps or higher” for 1080p.
  2. YouTube publishes the same 5 Mbps for 1080p, which is the strongest corroboration on the page.
  3. Zoom asks for “3.8Mbps/3.0Mbps (up/down)” for a 1080p call, so the upload half is the larger of the two.
  4. On five platforms checked, no consumer video calling service publishes a 4K requirement, because none of them offers a 4K call.
  5. Nintendo is the only console maker publishing a figure for ordinary online play, and it is 1.5 Mbps.
  6. Activision says plainly that “Most online games do not require a great amount of bandwidth, even when you are hosting a match.”
  7. A busy household evening adds up to under 40 Mbps on the services’ own figures, which is a fraction of the tier most of them are sold.

Each line stands on its own and carries its date. Reviewed by a person at least quarterly, last on .

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References

  1. HELP.NETFLIX.COM

    Netflix. Internet speed recommendations. The 3, 5 and 15 Mbps figures for 720p, 1080p and 4K.

  2. HELP.NETFLIX.COM

    Netflix. Data usage settings. The only data-per-hour figures published by any service in this research: 3 GB for HD, 7 GB for 4K.

  3. SUPPORT.GOOGLE.COM

    YouTube. System requirements. Recommended sustained speeds from 0.7 Mbps at 360p to 20 Mbps at 4K.

  4. HELP.ITV.COM

    ITV. How to improve your connection speed. Modified 4 November 2025. A blanket 10 Mbps with no quality tiers.

  5. NOWTV.COM

    NOW. Fix slow loading or buffering. Updated 24 September 2026. A 2.5 Mbps minimum.

  6. SUPPORT.SPOTIFY.COM

    Spotify. Audio quality. Up to approximately 320kbit/s on its highest standard tier.

  7. SUPPORT.ZOOM.COM

    Zoom. System requirements. The 3.8/3.0 Mbps up/down figure for 1080p, read identically across three platform pages.

  8. LEARN.MICROSOFT.COM

    Microsoft. Prepare your network for Teams and Enable 1080p video resolution. Last updated 9 July 2026. Bandwidth in kilobits up/down, and the statement that 1080p needs about 4 Mbps per stream.

  9. WORKSPACE.GOOGLE.COM

    Google. Prepare your network for Meet. Up to 3.6 Mbps per participant at 1080p. Meet’s consumer page publishes no figures at all.

  10. SUPPORT.APPLE.COM

    Apple. iPhone technical specifications. FaceTime stated as 1080p, which is the ceiling across every platform checked.

  11. NINTENDO.COM

    Nintendo. Network bandwidth troubleshooting. 1.5 Mbps, the only console figure published for ordinary online play.

  12. ACTIVISION.COM

    Activision. Improving lag and performance. 16 June 2026. That most online games do not require a great amount of bandwidth.

  13. EPICGAMES.COM

    Epic Games. Fortnite latency and ping troubleshooting. Packet loss should be 0%, with problems above about 1%.

  14. XBOX.COM

    Microsoft. Xbox Cloud Gaming. 20 Mbps down, corroborated on three Microsoft pages.

  15. NVIDIA.COM

    NVIDIA. GeForce NOW system requirements. Updated 8 October 2026. 15, 25 and 45 Mbps by resolution, plus a sub 80ms latency requirement.

  16. PLAYSTATION.COM

    Sony. PS Remote Play troubleshooting. 5 Mbps minimum and 15 Mbps recommended, in both directions.

  17. HELP.STEAMPOWERED.COM

    Valve. Steam Remote Play. Publishes no figure, and advises raising the bitrate until something breaks.

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